AI Insights · Timothy · July 2024
Top 5 Co-op Games Performance in the UK for Q2 2024
Discover the performance trends of the top 5 co-op games in the UK for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 co-op games on a unified platform in the United Kingdom showed varied performance trends. Based on data from Sensor Tower, here’s an overview of how these games fared in terms of downloads, revenue, and weekly active users.
MONOPOLY GO! from Scopely, Inc. saw significant fluctuations in revenue, starting at around $1.4M in early April and peaking at approximately $1.8M in the week of April 8. Downloads began at 77K in the first week of April but experienced a decline, reaching a low of about 49K in early June before rebounding to 69K by the end of the quarter. Weekly active users decreased from 264K to 210K over the quarter.
Roblox by Roblox Corporation maintained a relatively stable revenue stream, averaging around $1M per week. Downloads saw a peak of 81K in the first week of April, with fluctuations leading to a stable range around 60K by the end of June. The game had a strong user base, with weekly active users rising from 4.6M to over 5M by the last week of June.
Whiteout Survival from Century Games Pte. Ltd. had consistent revenue, starting at $414K and ending the quarter at $464K. Downloads were more volatile, peaking at 43K in late April and fluctuating around 30K to 42K throughout the quarter. Weekly active users showed an upward trend, increasing from 122K to 150K by the end of June.
Township by Playrix experienced a steady revenue flow, with a high of $345K in early April and maintaining around $279K by the end of June. Downloads peaked at 46K in the first week of April but saw a decline, stabilizing around 32K towards the end of the quarter. Weekly active users showed steady numbers, ranging from 199K to 204K.
Clash of Clans from Supercell had notable revenue fluctuations, starting at $436K and peaking at $429K in late April before dropping to $196K by the end of June. Downloads peaked at nearly 25K in late April but generally declined to about 12K by the end of the quarter. Weekly active users also showed a downward trend, decreasing from 1.35M to 1.20M.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.